Pick a server. You get one list of everything on it that is not vanilla Rust, with the vanilla value next to each change. Anything not listed is at the game's default.
From live server config · 2026-10-14 · times US Eastern
| Setting | Atlanta | Vanilla | What it means |
|---|---|---|---|
| Buildings | |||
| decay.scale | 0 | 1 | Buildings never decay. |
| decay.upkeep_period_minutes | 525600 | 1440 | Upkeep is still on, but one payment covers a year instead of 24 hours. An empty tool cupboard no longer shows a decay warning. |
| Vehicles never decay | |||
| playerhelicopter.outsidedecayminutes / insidedecayminutes | 0 / 0 | 480 / 2880 | Minicopters, scrap helis and attack helis. Vanilla: 8 h outside, 48 h inside. |
| hotairballoon.outsidedecayminutes | 0 | 180 | Hot air balloons. Vanilla 3 h. |
| modularcar.outsidedecayminutes | 0 | 864 | Modular cars. Vanilla 14.4 h. |
| bike.outsidedecayminutes / snowmobile.outsidedecayminutes | 0 / 0 | 1440 / 1440 | Bikes and snowmobiles. Vanilla 24 h. |
| basesiegeweapon.outsidedecayminutes | 0 | 600 | Siege weapons. Vanilla 10 h. |
| motorrowboat.outsidedecayminutes / deepwaterdecayminutes / decaystartdelayminutes | 0 / 0 / 0 | 180 / 120 / 45 | Rowboats and RHIBs. Vanilla: 3 h, 2 h in deep water, starting 45 min after last use. |
| playerboat.decayminutes / decaystartdelayminutes | 0 / 0 | 720 / 1440 | Kayaks. Vanilla 12 h, starting 24 h after last use. |
| basesubmarine.outsidedecayminutes / deepwaterdecayminutes | 0 / 0 | 180 / 120 | Submarines. Vanilla 3 h, 2 h in deep water. |
| tugboat.tugdecayminutes / tugdecaystartdelayminutes | 0 / 0 | 2160 / 1440 | Tugboats. Vanilla 36 h, starting 24 h after last use. |
| Animals | |||
| ridablehorse.decayminutes | 480 | 180 | An unattended horse lasts 8 hours instead of 3. |
| frankensteinpet.decayminutes | 120 | 180 | An unattended Frankenstein pet lasts 2 hours. Slightly less than vanilla. |
| Server & network | |||
| -useNewNavmesh (launch flag) | on from 2026-09-11 | off | Rust’s new navigation engine (RustNav), same as Chicago. Takes effect at the 5:14 AM restart on 2026-09-11. NPC pathing is built in the background instead of freezing the server, which is the last remaining hitch when the Deep Sea opens. |
| rustnav.numthreads | 2 | 4 | Navigation build worker threads. This server has 4 CPU cores, and the engine’s own guidance is about half the cores. |
| rustnav.savecompression | false | true | The navigation data is written to disk uncompressed at every world save. Measured on Chicago: the save pause halves, for a bigger file on disk. |
| server.tickrate | 30 | 10 | The binary defaults to 10. 30 is what hosts and Facepunch's own servers run. |
| server.maxpacketspersecond / _tick / _rpc | 4000 / 1000 / 400 | 1500 / 300 / 200 | Higher network caps so busy fights don't throttle inputs. |
| server.playertimeout | 120 | 60 | How long the server waits for a player whose connection has gone silent before dropping them. Doubled from one minute to two, so a short internet blip on your end has a better chance of reconnecting instead of ending in a “Timed Out”. Since 2026-10-02. |
| Deep Sea event | |||
| deepsea.island_count | 2 | 6 | Two islands instead of six. Each island is a short server stall while the Deep Sea builds itself, so fewer islands means fewer hitches at opening. |
| deepsea.navmesh_spawninterval | 20 | 5 | When the Deep Sea opens (every ~4.5 h) it builds itself more slowly so the server doesn't stutter for everyone. |
| deepsea.entities_spawninterval | 15 | 5 | |
| deepsea.spawngroups_spawninterval | 0.5 | 0.15 | |
| Boombox | |||
| boombox.serverurllist | 11 custom stations | Facepunch list | STREETS 94.5, HOT 107.9, Classic Rock, Hip Hop, ATL 105.5, Country, WRFG Atlanta, New Jack Swing, Urban Radio, 97.1 The River, 95.5 WSB. |
Set explicitly but equal to vanilla, so not a change: decay.upkeep true, relationshipmanager.maxteamsize 8, simpleshark.disable false, physics.serversideragdolls false. Corpse, loot and item despawn, craft speed and everything else are vanilla.
| Source | Rate | Notes |
|---|---|---|
| Trees, ore nodes, animal carcasses | 2x | Node contents are doubled and every hit yields double. |
| Pickups (hemp, berries, stumps, loose ore) | 2x | |
| Mining quarries and pump jacks | 2x | Tick rate vanilla (5 s). |
| Survey charges | 2x | |
| Giant Excavator | 2x metal, HQM, sulfur · 30x scrap | Belt speed 0.5. |
Stack sizes (Stack Size Controller): 4x vanilla for construction, resources, components, tools, attire, medical, ammo, traps, electrical and misc. Weapons and food stay 1x.
The Power Plant fuse box takes up to 20 Heavy Electric Fuses, and the grid steps up at 1, 4, 10 and 18 fuses (vanilla thresholds). To make that reachable on a monthly server, crates roll an extra chance to hold a heavy fuse on top of the normal vanilla loot. Nothing is removed or replaced; every other item drops exactly as in vanilla.
| Container | Extra chance | Fuses |
|---|---|---|
| Heli crate | 100% | 1–2 |
| Bradley crate | 100% | 1–2 |
| Supply drop | 50% | 1 |
| Hackable locked crate | 25% | 1 |
| Elite crate | 50% | 1 |
| Underwater advanced crate | 40% | 1 |
| Military crate (green) | 15% | 1 |
| Normal crate (brown) | 8% | 1 |
The extra roll is skipped when vanilla loot already put a fuse in that crate, so a crate never gets two rolls' worth. Fuse lifespan, decay and the stage thresholds are vanilla. Live since 2026-09-09; rates lowered 2026-09-10.
New to it? Type !weed in game for a step-by-step guide.
Get weed: harvest hemp. Every harvest has a 50% chance of Medium Quality weed and a 50% chance of High Quality, in any biome. Plants with 1 H gene can drop it, 3 H genes always do. There is no Low Quality weed on Atlanta.
Roll a joint: 1 Note + 2 weed of the same quality. Light it, then take hits. A lit joint burns out on its own in 30 s (Medium: 15 s), enough for about 4 hits (Medium: about 3).
Master Grower: whoever harvests the most High Quality weed this wipe gets the Master Grower chat title, and the top grower each week wins 1,420 scrap at the 4:20 PM session on Sundays. Type !grow in game for the standings; the full board is on stats.dopers.net under High Quality weed. The 420 drop gives a Medium Quality Joint, so High Quality joints come from growing.
Get high: every hit heals you a little and restarts the buff timer. The buff runs from your last hit.
| Joint | While high | For | Each hit |
|---|---|---|---|
| Low | +40% wood · +10° warmer | 45 s (warmth 60 s) | +2 HP · +15 food · −5 water |
| Medium | 2.5× wood and ore from nodes · 2.5× scrap from crates · +20% max health · +10% move speed · 90% less radiation damage · better fishing · plants you put down get better genes · clothing you craft gets full armor slots · full comfort | 90 s | +4 HP · +1 regen · −2.5 rads · −2.5 bleed · +20 food · −5 water |
| High | 180 s | +8 HP · +2 regen · −5 rads · −5 bleed · +40 food · −10 water |
The joint multiplier stacks with the server's 2x rate, so a Medium or High joint means 5x vanilla wood and ore while it lasts. A joint counts as a tea: it replaces any tea buff of the same kind, and drinking a tea replaces the joint's. Low Quality joints can't be rolled on Atlanta; the 420 drop gives a High Quality one.
!weed or /weed opens a beginner's guide to the Ganja mod!420 help explains it!help or /help opens a tabbed help menu: server info, every command, 420, weed and (on Chicago) kits/qs to configure/stuck frees you from a vehicle seat with no exit (10 min cooldown)/sil <url> paints an image onto a sign!help !wipe !420 !420 help !discord !pop !fps !weed/sinfo server info at a glance***** in chat, on Discord and in sleeping bag namesNo kits, no Bitcoin store, no night-skip vote, no spawnable vehicles. Events are vanilla.
!420 in that minute just tells you how. Hitting any session keeps your daily streak going. 4:20 PM is the big one and pays the full streak scrap; the other sessions pay a quarter. Your scrap is paid the moment you hit it. At 4:20 PM, day N of your streak pays 42 × N, up to 420 a day from day 10, and every 7th day is payday (double: 588 on day 7, 840 on day 14, 21, 28…). Miss a day and you drop back to the start of your week (day 1, 8, 15…); miss 7 in a row and it’s day 1. First to hit a joint at 4:20 PM gets +50. The more players hit the same session, the bigger the hotbox: everyone's streak scrap is 1.5x at 3+ smokers, 2x at 6+, 3x at 10+ and 4x at 20+. Streak milestones: day 7 earns the [Doper] chat title and a Supply Signal, day 14 earns [420 Legend] (titles are yours to keep), and 24 truly in a row (no missed days) gives you an M249. 4:20 PM also rolls a strain of the day with its own bonus item and pays a quick draw bonus of 210 scrap if you hit in the first 4.2 seconds (the drop’s joint lands too late, so bring your own and light it early). Every session gives a Blazed buff (1.5x gathering for 4 min 20 s, stronger in a hotbox). There's also one Golden Joint per server: it never runs out (one hit every 4:20 for big gather buffs, healing, a smoke screen and healing for nearby teammates), its carrier gets a [Golden] chat title, lucky gathers and no hunger or thirst. It can't go in boxes, drops when you die, chat is told whenever it changes hands, it only gets 10 minutes per hour in safe zones (Outpost, Bandit Camp and the like) no matter who has it, and 15 minutes offline with it; use either up and it burns out, back into the crates, and its grid is posted every 4:20; type !joint any time to post where it is for everyone, and whoever holds it can type !golden to privately see its timers. Nobody is handed it: whenever nobody has it (after a wipe too), every crate you open or barrel you break has a 2% chance to hold it, and every hit at any 420 session has a 4.2% chance to make it jump to you. !420 golden explains it. !420 save buys a Streak Saver (250 scrap) that covers one missed day. The Plug is a server-wide scrap pot: !420 chip 500 chips scrap in (it’s gone for good), and when the pot reaches 10,000 the next session gives the whole server x1.5 gathering for an hour. Streaks are per server, survive wipes, and a day the server is down for every session doesn't count.| Setting | Chicago | Vanilla | What it means |
|---|---|---|---|
| Buildings | |||
| decay.scale | 0 | 1 | Buildings never decay. |
| decay.upkeep_period_minutes | 525600 | 1440 | Upkeep is still on, but one payment covers a year instead of 24 hours. An empty tool cupboard no longer shows a decay warning. |
| Vehicles never decay | |||
| playerhelicopter.outsidedecayminutes / insidedecayminutes | 0 / 0 | 480 / 2880 | Minicopters, scrap helis and attack helis. Vanilla: 8 h outside, 48 h inside. |
| hotairballoon.outsidedecayminutes | 0 | 180 | Hot air balloons. Vanilla 3 h. |
| modularcar.outsidedecayminutes | 0 | 864 | Modular cars. Vanilla 14.4 h. |
| bike.outsidedecayminutes / snowmobile.outsidedecayminutes | 0 / 0 | 1440 / 1440 | Bikes and snowmobiles. Vanilla 24 h. |
| basesiegeweapon.outsidedecayminutes | 0 | 600 | Siege weapons. Vanilla 10 h. |
| motorrowboat.outsidedecayminutes / deepwaterdecayminutes / decaystartdelayminutes | 0 / 0 / 0 | 180 / 120 / 45 | Rowboats and RHIBs. Vanilla: 3 h, 2 h in deep water, starting 45 min after last use. |
| playerboat.decayminutes / decaystartdelayminutes | 0 / 0 | 720 / 1440 | Kayaks. Vanilla 12 h, starting 24 h after last use. |
| basesubmarine.outsidedecayminutes / deepwaterdecayminutes | 0 / 0 | 180 / 120 | Submarines. Vanilla 3 h, 2 h in deep water. |
| tugboat.tugdecayminutes / tugdecaystartdelayminutes | 0 / 0 | 2160 / 1440 | Tugboats. Vanilla 36 h, starting 24 h after last use. |
| Animals | |||
| ridablehorse.decayminutes | 480 | 180 | An unattended horse lasts 8 hours instead of 3. |
| frankensteinpet.decayminutes | 120 | 180 | An unattended Frankenstein pet lasts 2 hours. Slightly less than vanilla. |
| Server & network | |||
| -useNewNavmesh (launch flag) | on | off | Rust’s new navigation engine (RustNav). NPC pathing is built in the background instead of freezing the server, which is what caused the hitches when the Deep Sea opened. Facepunch is rolling it out on their own servers ahead of making it the default. |
| rustnav.numthreads | 1 | 4 | Navigation build worker threads. This server has 2 CPU cores, and the engine’s own guidance is about half the cores, so one worker leaves the game loop its own core. |
| rustnav.savecompression | false | true | The navigation data is written to disk uncompressed at every world save. Measured: the save pause drops from about 0.8 s to about 0.3 s, for a bigger file on disk. |
| server.entitybatchsize / entitybatchtime | 500 / 0.25 | 100 / 1 | Testing since 2026-09-11. How many nearby objects the server streams to you per batch and how often. Vanilla sends 100 per second, which is why bases, loot and walls pop in when you fly. This sends up to 500 four times a second. |
| server.tickrate | 30 | 10 | The binary defaults to 10. 30 is what hosts and Facepunch's own servers run. |
| server.maxpacketspersecond / _tick / _rpc | 4000 / 1000 / 400 | 1500 / 300 / 200 | Higher network caps so busy fights don't throttle inputs. |
| server.playertimeout | 120 | 60 | How long the server waits for a player whose connection has gone silent before dropping them. Doubled from one minute to two, so a short internet blip on your end has a better chance of reconnecting instead of ending in a “Timed Out”. Since 2026-10-02. |
| Deep Sea event | |||
| deepsea.island_count | 2 | 6 | Two islands instead of six. Each island is a short server stall while the Deep Sea builds itself, so fewer islands means fewer hitches at opening. |
| deepsea.navmesh_spawninterval | 20 | 5 | When the Deep Sea opens (every ~4.5 h) it builds itself more slowly so the server doesn't stutter for everyone. |
| deepsea.entities_spawninterval | 15 | 5 | |
| deepsea.spawngroups_spawninterval | 0.5 | 0.15 | |
Set explicitly but equal to vanilla, so not a change: decay.upkeep true, relationshipmanager.maxteamsize 8, simpleshark.disable false, physics.serversideragdolls false. Boombox stations, corpse and loot despawn, craft speed and everything else are vanilla.
| Source | Rate | Notes |
|---|---|---|
| Trees, ore nodes, animal carcasses | 2x | Node contents are doubled and every hit yields double. |
| Pickups (hemp, berries, stumps, loose ore) | 2x | |
| Mining quarries and pump jacks | 2x | Tick rate vanilla (5 s). |
| Survey charges | 2x | |
| Giant Excavator | 2x metal, HQM, sulfur · 30x scrap | Belt speed 0.5. |
Stack sizes (Stack Size Controller): 4x vanilla for construction, resources, components, tools, attire, medical, ammo, traps, electrical and misc. Weapons and food stay 1x.
The Power Plant fuse box takes up to 20 Heavy Electric Fuses, and the grid steps up at 1, 4, 10 and 18 fuses (vanilla thresholds). To make that reachable on a monthly server, crates roll an extra chance to hold a heavy fuse on top of the normal vanilla loot. Nothing is removed or replaced; every other item drops exactly as in vanilla.
| Container | Extra chance | Fuses |
|---|---|---|
| Heli crate | 100% | 1–2 |
| Bradley crate | 100% | 1–2 |
| Supply drop | 50% | 1 |
| Hackable locked crate | 25% | 1 |
| Elite crate | 50% | 1 |
| Underwater advanced crate | 40% | 1 |
| Military crate (green) | 15% | 1 |
| Normal crate (brown) | 8% | 1 |
The extra roll is skipped when vanilla loot already put a fuse in that crate, so a crate never gets two rolls' worth. Fuse lifespan, decay and the stage thresholds are vanilla. Live since 2026-09-09; rates lowered 2026-09-10.
| Scrap kit | Cost | Cooldown | Contents |
|---|---|---|---|
| Noob | free | 1 h | Basic starter kit, given automatically on spawn |
| Medic | 20 scrap | 30 min | Medical supplies and healing items |
| Hunter | 25 scrap | 1 h | Hunting and survival gear |
| Tools | 30 scrap | 1 h | Quality tools for gathering |
| Starter | 50 scrap | 2 h | Basic survival and small base supplies |
| Builder | 100 scrap | 2 h | 5k wood, 3k stone, 1k metal, tools |
| PVP | 150 scrap | 2 h | Tommy gun, metal armor, meds |
| Raider | 500 scrap | 24 h, once | Raiding supplies and explosives (permission required) |
| Bitcoin kit | Price | Contents |
|---|---|---|
| Starter | $1.00 | Stone tools, burlap clothes, sleeping bag, bandages, food |
| Builder | $2.50 | 50k wood, 30k stone, 10k metal frags, 2k HQM, tools |
| PVP | $3.00 | AK-47, full metal armor, syringes, medkits |
| Raider | $5.00 | C4, rockets, launcher, AK, full armor |
Bitcoin kits are bought at store.dopers.net and delivered in-game.
New to it? Type !weed in game for a step-by-step guide.
Get weed: harvest hemp. Low Quality drops 70% of the time in temperate and tundra, Medium 30% in arid, High 30% in arctic and jungle. Plants with 1 H gene can drop it; 2 H genes always drop Low, 3 always drop Medium or High.
Roll a joint: 1 Note + 2 weed of the same quality. Light it, then take hits. A lit joint burns out on its own in 30 s, enough for about 4 hits.
Master Grower: whoever harvests the most High Quality weed this wipe gets the Master Grower chat title, and the top grower each week wins 1,420 scrap at the 4:20 PM session on Sundays. Type !grow in game for the standings; the full board is on stats.dopers.net under High Quality weed. The 420 drop gives a Medium Quality Joint, so High Quality joints come from growing.
Get high: every hit heals you a little and restarts the buff timer. The buff runs from your last hit.
| Joint | While high | For | Each hit |
|---|---|---|---|
| Low | +40% wood · +10° warmer | 45 s (warmth 60 s) | +2 HP · +15 food · −5 water |
| Medium | +35% ore · +10% max health · +15° warmer · immune to radiation damage | 60 s (max health 45 s) | +5 HP · +1 regen · −3 rads · +25 food · −8 water |
| High | 2.5× wood and ore from nodes · 2.5× scrap from crates · +20% max health · +10% move speed · 90% less radiation damage · better fishing · plants you put down get better genes · clothing you craft gets full armor slots · full comfort | 180 s | +8 HP · +2 regen · −5 rads · −5 bleed · +40 food · −10 water |
The joint multiplier stacks with the server's 2x rate, so a High joint means 5x vanilla wood and ore while it lasts. A joint counts as a tea: it replaces any tea buff of the same kind, and drinking a tea replaces the joint's.
/kit/store!weed or /weed opens a beginner's guide to the Ganja mod!420 help explains it!help or /help opens a tabbed help menu: server info, every command, 420, weed and (on Chicago) kits/up and /down upgrade or downgrade a whole build within 10 m; pays resources, 60 s cooldown, permission required/remove your own deployables and blocks; friends and clans honoured/mymini /myheli /myattack; 1 h cooldown, spawns without fuel, permission required/mycar; 1 h cooldown, 500 fuel, permission required/qs to configure!help !wipe !420 !420 help !discord !pop !fps !weed/sinfo server info at a glance/admintoggle), Player Administration, Vanish, AdminCall (/admin pings staff), Zone Manager, Big Wheel Spawn Fix, Nav Mesh Error Fix, Automated Events (installed, all timed events off)!420 in that minute just tells you how. Hitting any session keeps your daily streak going. 4:20 PM is the big one and pays the full streak scrap; the other sessions pay a quarter. Your scrap is paid the moment you hit it. At 4:20 PM, day N of your streak pays 42 × N, up to 420 a day from day 10, and every 7th day is payday (double: 588 on day 7, 840 on day 14, 21, 28…). Miss a day and you drop back to the start of your week (day 1, 8, 15…); miss 7 in a row and it’s day 1. First to hit a joint at 4:20 PM gets +50. The more players hit the same session, the bigger the hotbox: everyone's streak scrap is 1.5x at 3+ smokers, 2x at 6+, 3x at 10+ and 4x at 20+. Streak milestones: day 7 earns the [Doper] chat title and a Supply Signal, day 14 earns [420 Legend] (titles are yours to keep), and 24 truly in a row (no missed days) gives you an M249. 4:20 PM also rolls a strain of the day with its own bonus item and pays a quick draw bonus of 210 scrap if you hit in the first 4.2 seconds (the drop’s joint lands too late, so bring your own and light it early). Every session gives a Blazed buff (1.5x gathering for 4 min 20 s, stronger in a hotbox). There's also one Golden Joint per server: it never runs out (one hit every 4:20 for big gather buffs, healing, a smoke screen and healing for nearby teammates), its carrier gets a [Golden] chat title, lucky gathers and no hunger or thirst. It can't go in boxes, drops when you die, chat is told whenever it changes hands, it only gets 10 minutes per hour in safe zones (Outpost, Bandit Camp and the like) no matter who has it, and 15 minutes offline with it; use either up and it burns out, back into the crates, and its grid is posted every 4:20; type !joint any time to post where it is for everyone, and whoever holds it can type !golden to privately see its timers. Nobody is handed it: whenever nobody has it (after a wipe too), every crate you open or barrel you break has a 2% chance to hold it, and every hit at any 420 session has a 4.2% chance to make it jump to you. !420 golden explains it. !420 save buys a Streak Saver (250 scrap) that covers one missed day. The Plug is a server-wide scrap pot: !420 chip 500 chips scrap in (it’s gone for good), and when the pot reaches 10,000 the next session gives the whole server x1.5 gathering for an hour. Streaks are per server, survive wipes, and a day the server is down for every session doesn't count.-useNewNavmesh, Rust’s new navigation engine, which Facepunch ships off by default for now, with its build worker count set to 1 for this 2-core box and its save compression off (a 0.2 s shorter pause at each world save). One game setting since 2026-10-02, same as the other two servers: server.playertimeout 120, two minutes instead of one before a silent connection is dropped.
The only values we set are the server name, the description and the banner image. Map size and slots are the LinuxGSM install defaults rather than the game's (4500 m and 500), since a fresh install sets them.
!grow for the standings; the full board is on stats.dopers.net under High Quality weed. The 420 drop now gives a Medium Quality Joint instead of a High Quality one, so High Quality joints come from growing. Any joint still counts at 420 sessions.***** in chat, in the Discord relay and in sleeping bag names.!golden. Holding the Golden Joint? Type it to see your timers: next hit, buffs left, safe-zone time left this hour, and when its grid gets posted. Only you see the answer, and your line stays out of chat.!joint. Type it in chat to post the Golden Joint's current grid for the whole server (or "still hidden" if nobody has found it yet)./420) to take it or gamble it. You have 2 minutes from your hit to choose; leave it and you take it automatically. The take-or-gamble buttons wake up after a second and a half, and Take it now sits in the middle where your mouse lands, so a stray click can't gamble your scrap.!420: hold it, right-click to light it, left-click to hit. The 420 drop gives everyone a High Quality Joint, and any Ganja joint or the Golden Joint works. Typing !420 in that minute now just tells you how, and chat shows who smoked up.!420 help (to hit a session, type !420 or 420). !apaulo is back in the help menu, and its answer (and !pop’s) now shows up after your own line instead of before it.!help (or /help) now opens a menu with tabs like the 420 and weed guides: server info and wipe, every command with what it does, the 420 drop and sessions, the weed mod and, on Chicago, kits and the store. Buttons jump straight into the 420 and weed guides.!420 at every 420 drop (12:20, 4:20 and 8:20, AM and PM Eastern), not just 4:20 PM. Any session keeps your daily streak going. 4:20 PM still pays the full streak scrap with paydays, first-smoker, quick draw and the strain; the other sessions pay a quarter. The hotbox and Blazed buff work at every session. New reward window: after you type it, take your scrap or gamble it (double or nothing 45%, or let it ride 20% for 4.2×). A longer streak adds luck, and lost scrap goes into The Plug.!420 chip 500 (or use the THE PLUG tab in !420 help) to chip scrap in. When the pot reaches 10,000 scrap, the next 4:20 delivers: everyone on the server gathers x1.5 wood, ore and animal parts for an hour.!420 in chat during the 4:20 PM (Eastern) minute for scrap: 200 on day 1, 50 more for each day in a row, up to 1,000. The first smoker each day gets a bonus, more smokers make a bigger hotbox for everyone (1.5x at 3+, 2x at 6+, 3x at 10+, 4x at 20+), 7 days in a row earns the [Doper] chat title and a Supply Signal, 14 earns [420 Legend], and 24 in a row gives you an M249. Every 4:20 also rolls a strain of the day with a bonus item, gives a Blazed gathering buff, and pays a quick-draw bonus for the first 4.2 seconds. Plus the Golden Joint: one per server, it never runs out, gives its carrier unique perks, and can be taken by killing whoever has it. Your 4:20 results are shown only to you. Can't make it one day? !420 save buys a Streak Saver. !420 help explains everything, and !420 top shows the leaderboard. Also, !help, !discord, !kit, !weed and !420 help no longer show in chat or get posted to Discord, since only you see the answer. During the 4:20 minute, !420 no longer posts "Smoke Up!" for every smoker./admin reaches staff again on Chicago. An admin tool had taken over the command, so calls for help went nowhere. They now ping staff on Discord like they should. Also, typing !weed now just opens the guide for you without posting in chat./sinfo now shows real server info instead of a placeholder. !help, !wipe, !discord and !fps now answer just you instead of the whole server. Chicago gets loading-screen tips, and Atlanta's tips now show the right joint numbers. In the server browser: a Dopers logo, a new Chicago banner (the old one linked a dead Discord invite) and descriptions with the real 420 drop time, every 4 hours at :20 Eastern.!weed guide. Type !weed (or /weed) in chat for a step-by-step popup on finding weed, rolling joints and smoking them, with each server's own drop rates and buffs. The first time you pick up weed you get a tip about it, and !help now lists !weed.-useNewNavmesh switch Chicago and Miami got today. Expect a few minutes of reduced performance right after that restart while the map navigation builds once; later restarts load it from disk.-useNewNavmesh). NPC navigation is now built in the background instead of freezing the whole server, which is what the Deep Sea opening hitches were. Both servers restarted for it. Atlanta stays on the old engine for now as the comparison.